Added Solution for 2019 day 18
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8
2019/day18_many-worlds_interpretation/Cargo.toml
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8
2019/day18_many-worlds_interpretation/Cargo.toml
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[package]
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name = "day18_many-worlds_interpretation"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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318
2019/day18_many-worlds_interpretation/challenge.txt
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2019/day18_many-worlds_interpretation/challenge.txt
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As you approach Neptune, a planetary security system detects you and activates a giant [tractor beam](https://en.wikipedia.org/wiki/Tractor_beam) on [Triton](https://en.wikipedia.org/wiki/Triton_(moon))! You have no choice but to land.
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A scan of the local area reveals only one interesting feature: a massive underground vault. You generate a map of the tunnels (your puzzle input). The tunnels are too narrow to move diagonally.
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Only one *entrance* (marked `@`) is present among the *open passages* (marked `.`) and *stone walls* (`#`), but you also detect an assortment of *keys* (shown as lowercase letters) and *doors* (shown as uppercase letters). Keys of a given letter open the door of the same letter: `a` opens `A`, `b` opens `B`, and so on. You aren't sure which key you need to disable the tractor beam, so you'll need to *collect all of them*.
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For example, suppose you have the following map:
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```
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#########
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#b.A.@.a#
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#########
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```
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Starting from the entrance (`@`), you can only access a large door (`A`) and a key (`a`). Moving toward the door doesn't help you, but you can move `2` steps to collect the key, unlocking `A` in the process:
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```
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#########
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#b.....@#
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#########
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```
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Then, you can move `6` steps to collect the only other key, `b`:
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```
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#########
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#@......#
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#########
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```
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So, collecting every key took a total of `*8*` steps.
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Here is a larger example:
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```
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########################
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#f.D.E.e.C.b.A.@.a.B.c.#
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######################.#
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#d.....................#
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########################
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```
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The only reasonable move is to take key `a` and unlock door `A`:
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```
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########################
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#f.D.E.e.C.b.....@.B.c.#
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######################.#
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#d.....................#
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########################
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```
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Then, do the same with key `b`:
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```
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########################
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#f.D.E.e.C.@.........c.#
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######################.#
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#d.....................#
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########################
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```
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...and the same with key `c`:
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```
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########################
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#f.D.E.e.............@.#
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######################.#
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#d.....................#
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########################
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```
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Now, you have a choice between keys `d` and `e`. While key `e` is closer, collecting it now would be slower in the long run than collecting key `d` first, so that's the best choice:
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```
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########################
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#f...E.e...............#
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######################.#
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#@.....................#
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########################
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```
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Finally, collect key `e` to unlock door `E`, then collect key `f`, taking a grand total of `*86*` steps.
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Here are a few more examples:
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* ```
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########################
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#...............b.C.D.f#
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#.######################
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#.....@.a.B.c.d.A.e.F.g#
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########################
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```
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Shortest path is `132` steps: `b`, `a`, `c`, `d`, `f`, `e`, `g`
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* ```
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#################
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#i.G..c...e..H.p#
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########.########
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#j.A..b...f..D.o#
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########@########
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#k.E..a...g..B.n#
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########.########
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#l.F..d...h..C.m#
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#################
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```
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Shortest paths are `136` steps;
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one is: `a`, `f`, `b`, `j`, `g`, `n`, `h`, `d`, `l`, `o`, `e`, `p`, `c`, `i`, `k`, `m`
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* ```
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########################
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#@..............ac.GI.b#
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###d#e#f################
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###A#B#C################
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###g#h#i################
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########################
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```
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Shortest paths are `81` steps; one is: `a`, `c`, `f`, `i`, `d`, `g`, `b`, `e`, `h`
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*How many steps is the shortest path that collects all of the keys?*
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Your puzzle answer was `5182`.
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\--- Part Two ---
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----------
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You arrive at the vault only to discover that there is not one vault, but *four* - each with its own entrance.
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On your map, find the area in the middle that looks like this:
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```
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...
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.@.
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...
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```
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Update your map to instead use the correct data:
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```
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@#@
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###
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@#@
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```
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This change will split your map into four separate sections, each with its own entrance:
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```
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####### #######
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#a.#Cd# #a.#Cd#
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##...## ##@#@##
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##.@.## --> #######
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##...## ##@#@##
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#cB#Ab# #cB#Ab#
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####### #######
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```
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Because some of the keys are for doors in other vaults, it would take much too long to collect all of the keys by yourself. Instead, you deploy four remote-controlled robots. Each starts at one of the entrances (`@`).
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Your goal is still to *collect all of the keys in the fewest steps*, but now, each robot has its own position and can move independently. You can only remotely control a single robot at a time. Collecting a key instantly unlocks any corresponding doors, regardless of the vault in which the key or door is found.
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For example, in the map above, the top-left robot first collects key `a`, unlocking door `A` in the bottom-right vault:
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```
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#######
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#@.#Cd#
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##.#@##
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#######
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##@#@##
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#cB#.b#
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#######
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```
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Then, the bottom-right robot collects key `b`, unlocking door `B` in the bottom-left vault:
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```
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#######
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#@.#Cd#
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##.#@##
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#######
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##@#.##
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#c.#.@#
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#######
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```
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Then, the bottom-left robot collects key `c`:
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```
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#######
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#@.#.d#
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##.#@##
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#######
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##.#.##
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#@.#.@#
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#######
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```
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Finally, the top-right robot collects key `d`:
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```
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#######
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#@.#.@#
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##.#.##
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#######
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##.#.##
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#@.#.@#
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#######
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```
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In this example, it only took `*8*` steps to collect all of the keys.
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Sometimes, multiple robots might have keys available, or a robot might have to wait for multiple keys to be collected:
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```
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###############
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#d.ABC.#.....a#
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######@#@######
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###############
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######@#@######
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#b.....#.....c#
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###############
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```
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First, the top-right, bottom-left, and bottom-right robots take turns collecting keys `a`, `b`, and `c`, a total of `6 + 6 + 6 = 18` steps. Then, the top-left robot can access key `d`, spending another `6` steps; collecting all of the keys here takes a minimum of `*24*` steps.
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Here's a more complex example:
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```
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#############
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#DcBa.#.GhKl#
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#.###@#@#I###
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#e#d#####j#k#
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###C#@#@###J#
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#fEbA.#.FgHi#
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#############
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```
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* Top-left robot collects key `a`.
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* Bottom-left robot collects key `b`.
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* Top-left robot collects key `c`.
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* Bottom-left robot collects key `d`.
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* Top-left robot collects key `e`.
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* Bottom-left robot collects key `f`.
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* Bottom-right robot collects key `g`.
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* Top-right robot collects key `h`.
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* Bottom-right robot collects key `i`.
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* Top-right robot collects key `j`.
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* Bottom-right robot collects key `k`.
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* Top-right robot collects key `l`.
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In the above example, the fewest steps to collect all of the keys is `*32*`.
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Here's an example with more choices:
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```
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#############
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#g#f.D#..h#l#
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#F###e#E###.#
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#dCba@#@BcIJ#
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#############
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#nK.L@#@G...#
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#M###N#H###.#
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#o#m..#i#jk.#
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#############
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```
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One solution with the fewest steps is:
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* Top-left robot collects key `e`.
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* Top-right robot collects key `h`.
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* Bottom-right robot collects key `i`.
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* Top-left robot collects key `a`.
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* Top-left robot collects key `b`.
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* Top-right robot collects key `c`.
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* Top-left robot collects key `d`.
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* Top-left robot collects key `f`.
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* Top-left robot collects key `g`.
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* Bottom-right robot collects key `k`.
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* Bottom-right robot collects key `j`.
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* Top-right robot collects key `l`.
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* Bottom-left robot collects key `n`.
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* Bottom-left robot collects key `m`.
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* Bottom-left robot collects key `o`.
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This example requires at least `*72*` steps to collect all keys.
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After updating your map and using the remote-controlled robots, *what is the fewest steps necessary to collect all of the keys?*
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Your puzzle answer was `2154`.
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Both parts of this puzzle are complete! They provide two gold stars: \*\*
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At this point, you should [return to your Advent calendar](/2019) and try another puzzle.
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If you still want to see it, you can [get your puzzle input](18/input).
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2019/day18_many-worlds_interpretation/src/lib.rs
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2019/day18_many-worlds_interpretation/src/lib.rs
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use core::fmt::Display;
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use std::collections::{HashMap, HashSet, VecDeque};
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#[derive(Debug, PartialEq, Eq)]
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pub enum ParseError {
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CharMalformed(char),
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}
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impl Display for ParseError {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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Self::CharMalformed(v) => write!(f, "Unexpected Character: {v}"),
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}
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}
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}
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type Coordinates = (usize, usize);
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#[derive(PartialEq, Eq, Clone, Copy)]
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enum Tile {
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Open,
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Wall,
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Entrance,
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Door(usize),
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Key(usize),
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}
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impl Tile {
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fn print(self) -> char {
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match self {
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Self::Open => '.',
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Self::Wall => '#',
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Self::Entrance => '@',
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Self::Door(i) => (b'A' + i.ilog2() as u8) as char,
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Self::Key(i) => (b'a' + i.ilog2() as u8) as char,
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}
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}
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}
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struct Vault {
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tiles: Vec<Vec<Tile>>,
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}
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impl TryFrom<&str> for Vault {
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type Error = ParseError;
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fn try_from(value: &str) -> Result<Self, Self::Error> {
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let tiles = value.lines()
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.map(|line| line.chars()
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.map(|c| {
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match c {
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'.' => Ok(Tile::Open),
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'#' => Ok(Tile::Wall),
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'@' => Ok(Tile::Entrance),
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d if d.is_uppercase() => Ok(Tile::Door(2_usize.pow(d as u32 - b'A' as u32))),
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k if k.is_lowercase() => Ok(Tile::Key(2_usize.pow(k as u32 - b'a' as u32))),
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_ => Err(ParseError::CharMalformed(c)),
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}
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}).collect::<Result<Vec<_>, _>>()
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).collect::<Result<Vec<_>, _>>()?;
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Ok(Self {
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tiles,
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})
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}
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}
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impl Vault {
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fn split(&self, entrance: (usize, usize)) -> Self {
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let mut tiles = self.tiles.to_vec();
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for dx in 0..3 {
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for dy in 0..3 {
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tiles[entrance.1+dy-1][entrance.0+dx-1] = if dx % 2 == 0 && dy % 2 == 0 { Tile::Entrance } else { Tile::Wall };
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}
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}
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Self {
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tiles,
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}
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}
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fn print(&self) -> String {
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self.tiles.iter()
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.flat_map(|row| row.iter()
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.map(|t| t.print())
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.chain(['\n'].into_iter()))
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.collect()
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}
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}
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#[derive(PartialEq, Eq, Hash, Clone)]
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struct CollectionState {
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positions: Vec<Coordinates>,
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keys_left: usize,
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}
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#[derive(PartialEq, Eq, Hash, Clone, Copy)]
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struct TraversalState {
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position: Coordinates,
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keys_required: usize,
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}
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impl TraversalState {
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fn get_neighbours(&self) -> [Self; 4] {
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[
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Self { position: (self.position.0-1, self.position.1), keys_required: self.keys_required },
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Self { position: (self.position.0+1, self.position.1), keys_required: self.keys_required },
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Self { position: (self.position.0, self.position.1-1), keys_required: self.keys_required },
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Self { position: (self.position.0, self.position.1+1), keys_required: self.keys_required },
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]
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}
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}
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pub fn run(input: &str) -> Result<(usize, usize), ParseError> {
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let vault = Vault::try_from(input)?;
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// println!("{}", vault.print());
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let keys: Vec<_> = vault.tiles.iter().enumerate().flat_map(|(y, row)| row.iter().enumerate().filter(|(_x, tile)| matches!(tile, Tile::Key(_))).map(|(x, key)| match key { Tile::Key(k) => (x, y, *k), _ => unreachable!(), }).collect::<Vec<_>>()).collect();
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let entrance = vault.tiles.iter().enumerate().find(|(_y, row)| row.iter().any(|tile| matches!(tile, Tile::Entrance))).map(|(y, row)| (row.iter().position(|tile| matches!(tile, Tile::Entrance)).unwrap(), y)).unwrap();
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let graph = get_graph(&vault, &keys, &[entrance]);
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let first = find_shortest(&graph, &keys, &[entrance]);
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let vault_2 = &vault.split(entrance);
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// println!("{}", vault_2.print());
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let entrances_2 = [(entrance.0-1, entrance.1-1), (entrance.0+1, entrance.1-1), (entrance.0-1, entrance.1+1), (entrance.0+1, entrance.1+1)];
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let graph_2 = get_graph(vault_2, &keys, &entrances_2);
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// dbg!(&graph_2);
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let second = find_shortest(&graph_2, &keys, &entrances_2);
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// let second = 0;
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Ok((first, second))
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}
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fn find_shortest(graph: &HashMap<((usize, usize), (usize, usize)), Vec<(usize, usize)>>, keys: &[(usize, usize, usize)], entrances: &[(usize, usize)]) -> usize {
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let starting = CollectionState { positions: entrances.to_vec(), keys_left: keys.iter().map(|(_x, _y, k)| k).sum() };
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let mut open_set = HashSet::from([starting.clone()]);
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let mut costs = HashMap::from([(starting, 0)]);
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while !open_set.is_empty() {
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let current = open_set.iter().min_by_key(|s| costs.get(s).unwrap()).unwrap().clone();
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let old_costs = *costs.get(¤t).unwrap();
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if current.keys_left == 0 {
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return old_costs;
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}
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open_set.remove(¤t);
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for (x, y, key) in keys.iter().filter(|(_x, _y, k)| k & current.keys_left > 0) {
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for cursor in 0..current.positions.len() {
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let mut new = current.clone();
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new.positions[cursor] = (*x, *y);
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new.keys_left -= *key;
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let paths = graph.get(&(current.positions[cursor], new.positions[cursor])).unwrap();
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let shortest_path = paths.iter().find(|(_dist, keys_required)| keys_required & current.keys_left == 0).map(|(dist, _keys_required)| *dist).unwrap_or(usize::MAX);
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let new_costs = old_costs.saturating_add(shortest_path);
|
||||
if new_costs < *costs.get(&new).unwrap_or(&usize::MAX) {
|
||||
open_set.insert(new.clone());
|
||||
costs.insert(new.clone(), new_costs);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
panic!("Exhausted all ways but found no solution");
|
||||
}
|
||||
|
||||
fn get_graph(vault: &Vault, keys: &[(usize, usize, usize)], entrances: &[(usize, usize)]) -> HashMap<((usize, usize), (usize, usize)), Vec<(usize, usize)>> {
|
||||
let mut res = HashMap::new();
|
||||
for dest in keys {
|
||||
let dest = (dest.0, dest.1);
|
||||
for starting in entrances {
|
||||
res.insert((*starting, dest), get_paths(*starting, dest, vault));
|
||||
}
|
||||
for start in keys {
|
||||
let start = (start.0, start.1);
|
||||
let paths = if let Some(rev) = res.get(&(dest, start)) {
|
||||
rev.to_vec()
|
||||
} else {
|
||||
get_paths(start, dest, vault)
|
||||
};
|
||||
res.insert((start, dest), paths);
|
||||
}
|
||||
}
|
||||
res
|
||||
}
|
||||
|
||||
fn get_paths(start: Coordinates, dest: Coordinates, vault: &Vault) -> Vec<(usize, usize)> {
|
||||
let mut open_set = VecDeque::from([TraversalState { position: start, keys_required: 0 }]);
|
||||
let mut distances = HashMap::from([(TraversalState { position: start, keys_required: 0 }, 0)]);
|
||||
let mut res = Vec::new();
|
||||
while let Some(current) = open_set.pop_front() {
|
||||
let dist = *distances.get(¤t).unwrap();
|
||||
if distances.iter().any(|(other, d)| other.position == current.position && d <= &dist && other.keys_required | current.keys_required == current.keys_required && other.keys_required < current.keys_required) {
|
||||
continue;
|
||||
}
|
||||
if res.iter().any(|(d, keys)| d <= &dist && current.keys_required | keys == current.keys_required) {
|
||||
continue;
|
||||
}
|
||||
if current.position == dest {
|
||||
res.push((dist, current.keys_required));
|
||||
if current.keys_required == 0 {
|
||||
res.sort_by_key(|(dist, _keys_required)| *dist);
|
||||
return res;
|
||||
}
|
||||
} else {
|
||||
for neighbour in current.get_neighbours().iter_mut() {
|
||||
match vault.tiles[neighbour.position.1][neighbour.position.0] {
|
||||
Tile::Wall => continue,
|
||||
Tile::Door(i) => neighbour.keys_required |= i,
|
||||
// Tile::Key(_) if neighbour.position != dest => continue,
|
||||
_ => ()
|
||||
}
|
||||
let new_dist = dist + 1;
|
||||
if distances.get(neighbour).unwrap_or(&usize::MAX) > &new_dist {
|
||||
open_set.push_back(*neighbour);
|
||||
distances.insert(*neighbour, new_dist);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
res
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use std::fs::read_to_string;
|
||||
|
||||
fn read_file(name: &str) -> String {
|
||||
read_to_string(name).expect(&format!("Unable to read file: {name}")[..]).trim().to_string()
|
||||
}
|
||||
|
||||
#[test]
|
||||
// #[ignore]
|
||||
fn test_sample() {
|
||||
let sample_input = read_file("tests/sample_input");
|
||||
assert_eq!(run(&sample_input), Ok((128, 82)));
|
||||
// assert_eq!(run(&sample_input), Ok((114, 72)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
#[ignore]
|
||||
fn test_challenge() {
|
||||
let challenge_input = read_file("tests/challenge_input");
|
||||
assert_eq!(run(&challenge_input), Ok((5182, 2154)));
|
||||
}
|
||||
}
|
81
2019/day18_many-worlds_interpretation/tests/challenge_input
Normal file
81
2019/day18_many-worlds_interpretation/tests/challenge_input
Normal file
|
@ -0,0 +1,81 @@
|
|||
#################################################################################
|
||||
#.............#..o..........#...........#...............#b......#...#.........#.#
|
||||
#.#######.#.#.#.#.#########.###.#######.###.#########.###.###.###.#.#C#####.#.#.#
|
||||
#.#...A.#.#.#.#.#.#w....#.#...#..e#.....#...#.....#...#...#...#...#.#.....#.#k..#
|
||||
#.#.###.###.#.###.###.#.#.###.#####.###.#.###.#####.###.###.###.###.#####.#.###.#
|
||||
#.#...#.....#...#.#...#.....#.....#...#.#...#.#...#.#...#.#.....#.#.....#.#.#...#
|
||||
#.###.#########.#.#.#######.#####.###.#.###.#.#.#.#.#.###.#######.###.#.#.#.#####
|
||||
#...#.#...........#.......#.....#.....#.#...#...#.#.#.......#.....#...#.#.#.#...#
|
||||
###.#.###.#############.#.#############.#.###.###.#P#######.###.#.#.###.#.#.#.#.#
|
||||
#...#...#.#.....#.....#.#.....#...#.....#.#.....#.......#...#...#.#.#...#.#...#.#
|
||||
#.#####.#.#.###.#.###.#######.#.#.#.#####.###############.###.#####.#.###.#####.#
|
||||
#.....#.#.#.#.#.#...#.#.....#.#.#.#.....#.......#.......#.#.......#.#...#.#...#.#
|
||||
###.###.#.#.#.#.###.#.#.###.#.#.#.#####.#.#####.#.#####.#.#######.#.###.#.#.###.#
|
||||
#...#...#.#...#.#...#.#.#...#...#.....#.#.#.#...#.#.#...#...#.....#.#...#.#.#...#
|
||||
#.###.#######.#.#.###.#.###.#.#####.###.#.#.#.#.#.#.#.#####.#.###.#D###.#.#.#.###
|
||||
#...#.....#...#.....#.#...#.#.#...#.#...#...#.#.#...#.....#.#.#.X.#...#.#...#...#
|
||||
###.#####.#.#####.###.###.#.###.#.#.#.#######.#.###.#####.#.#.###.###.#####.###.#
|
||||
#.#.....#...#...#.#...#.#.#.#...#.#.#...#.....#.#.#.#...#.#.#...#...#...#...#...#
|
||||
#.#####.#####.#.###.#.#.#.#.#.###.#.###.#.#####.#.#.#.#.#.#.###.#.#####.#.###.###
|
||||
#.#...#.#.....#.....#...#.#...#...#.....#.#.....#.#.#.#.#.......#.#...#.....#...#
|
||||
#.#.#.#.#.###.#########.#.#####.#######.#.#.#####.#.###.#########.#.#.#########.#
|
||||
#...#...#...#.#...#...#.#.#...#.......#.#.#.....#.#.#.....#...#...#.#.........#i#
|
||||
#.#####.###.#.#.#.#.#####.#.#########.#.#.#####.#.#.#.#####.#######.#########.#.#
|
||||
#.#...#...#.#.#.#...#.....#.........#.#.#.....#...#...#n..#..f..#.Z.#...W...#.#.#
|
||||
#K#Y#.#.###.#.#.#####.#####.###.#####.#.#####.#####.###.#.#####.#.###.#.#####.#.#
|
||||
#.#.#.#.#...#.#.#.#...#...#.#.#.#...#.#.#.....#.....#...#.......#.#.#.#......h#.#
|
||||
#.#.#.###.#.###.#.#.#.###.#.#.#.#.#.#.#.#.#J###.#####.###########.#.#.#########.#
|
||||
#.#.#.....#.#...#...#...#...#.#.#.#...#.#.#.#...#...#.....#...#g..#.#.#...#.....#
|
||||
###.#######.#.###.#####.#.###.#.#.#######.###.#####.#####.#.#.#.###.#.#.###.###.#
|
||||
#...#.....#.#.#...#.....#.....#.#.......#...#.#.......#.#...#...#.....#.....#...#
|
||||
#.#####.###.#.#.###.#########.#.#######.#.#.#.###.###.#.#########.#####.#####.###
|
||||
#.....#.....#d#...#.#...#...#.#.......#.#.#.#...#...#.#.......#.#.#...#...#.#...#
|
||||
#.###.#.#####.###.#.#.#.#.#.#.###.#####.###.###.###.#.###.###.#.#.###.###.#.###.#
|
||||
#.#...#...#.#.#...#.#.#.#.#...#.#.....#.#...#.#.....#...#.#.#...#...#.....#.#...#
|
||||
#.#.#####.#.#.#####.#.#.#.#####.#####.#.#.#.#.#########.#.#.###.###.#####.#.#.###
|
||||
#.#.....#.#.#...#...#.#.#...#.......#.#.#.#.......#...#...#...#...#.....#.#.#...#
|
||||
#.#####V#.#.###.#.###.#.###.#.#####.#.#.#.#######.#.#.#####.#.###.#####.#.#U###.#
|
||||
#.....#.#.....#...#...#...#.#.....#.#...#...#.....#.#.......#.#...#..v#.#.....#.#
|
||||
#####.#.###########.#######.#####.#.#####.#.#######.#####.#####.#####.#.#######.#
|
||||
#.....#...........................#.......#.............#.........R...#l........#
|
||||
#######################################.@.#######################################
|
||||
#.............#......r..#.......#...........#.........#...#.......#.....#.#.....#
|
||||
#.###########.#######.###.#.###.#.#####.#.###.#######.#.#.#.###.###.#.#.#.#.#.###
|
||||
#...#.......#.......#.....#.#.#...#...#.#.#...#.....#...#.#...#.....#y#...#.#...#
|
||||
###.#.###.#.#######.#.#####.#.#######.#.#.#.###.###.#####.###.#######.###.#.###Q#
|
||||
#...#.#...#.#.......#.#.....#.......#.#.#...#...#...#...#...#...#...#...#.#.#.#.#
|
||||
#.###.#.#.###.#######.#.#######.###.#.#.#.###.#####.#.#.###.###.#.#.###.#.#.#.#.#
|
||||
#.#...#.#.#.........#.#...#.....#.....#.#.#...#...#...#.#.#.....#.#.#...#.#...#.#
|
||||
#.#.###.###.#######.#####.#.#.#########.#.###.#.#.#####.#.#######.#.#.#######.#.#
|
||||
#q#...#.....#.....#.....#.#.#.#...#.....#...#...#.#...#.........#.#.#.#.......#.#
|
||||
#.#######.###.###.#####.#.#.###.#.#.#######.#.###.#.#.#########.#.#.#.#.#######.#
|
||||
#.#.....#...#.#.#.#...#.#.#.#...#.#.....#..j#.#...#.#.....#.....#.#.#.....#.....#
|
||||
#.#.###.#####.#.#.###.#.#.#.#.###.#####.#.###.#.###.#####.###.###.#.#######.###.#
|
||||
#.#.#.#...#...#.#.#...#...#.#...#.......#.#.#.#.....#...#...#...#.#.......#...#.#
|
||||
#.#L#.###.#.###.#.#.#######.###.#########.#.#.#########.###.###.#.#######.###S#.#
|
||||
#.#...#.#.#.#...#.#.#...#.......#...#...#.#.............#.#.#.#.#.#.....#...#.#.#
|
||||
#.###.#.#.#.###.#.#.#.#.#.#######.#.#.#.#.#.###########.#.#.#.#.#.###.#.###.#.#.#
|
||||
#...#...#...#...#.#.#.#.........#.#.#.#.#.#.#.......#.#.#.#.#...#...#.#...#.#.#.#
|
||||
#.#.###.#####.#.#H#.#.#########.#.#.#N#.#.#.#.#####.#.#.#.#.#######.###.#.#.#.#.#
|
||||
#.#.#...#.....#.#.#.....#...#...#.#...#.#.#.#.#...#.#.....#.#.....#...#.#.#...#.#
|
||||
###.#.###.#.#####.#.#####.#.#.###.#####.#.###.#.#.#.#.#####.#.###.###.#.#######.#
|
||||
#...#...#.#...#...#.#.T...#.#.#.F.#.#...#.....#.#.#.#...#...#.#...#...#...#...#.#
|
||||
#.#####.#.###.#.###########.###.###.#.#########.#.#.###.#.#.###.###.###.#.#.#.#.#
|
||||
#.....#.#.#u..#..z........#....t#.G...#.#.......#.#.#...#.#...#.#...#...#...#...#
|
||||
###.#.#.###.###########.#########.#####.#.#####.#.#.#####.#.###.#.#######.#######
|
||||
#...#s#...#.....#.....#.........#.#.....#.....#.#.#.....#.#.#...#.......#...#...#
|
||||
#.###.###.###.#.#.###.#######.###.#.###########.#######.#.#.#.###.#####.#####.#.#
|
||||
#.#.....#...#.#.....#.......#.....#.....#.....#.......#.#.#.#...#.#...#...#...#.#
|
||||
#.#########.###############.###########.#.###.#####.###.#.#####.#.#.#####.#.###.#
|
||||
#.#x......#.#...#...........#...........#.#.........#...#.#.....#...#.....#.#...#
|
||||
#.#.#####.#I#.#.#.#########.#####.#####.#.###########.###.#.#######.#.#####.#.###
|
||||
#.#...#...#...#...#.....#.#.#...#...#...#.............#...#.....#.#.#.......#.O.#
|
||||
#.###.#.#############.#.#.#.#.#.###.#.###.###############.#####.#.#.#######.###.#
|
||||
#...#.#.....#...#.....#...#.#.#.....#.#.#.#...#...#.....#..m#...#...#.....#.#...#
|
||||
#.###.###.#.#.#.###.#######.#.#######.#.#.#.#.#.#.#.###.###.#.#######.###.#.#.###
|
||||
#.#...#.#.#...#.....#.....#...#.....#...#.#.#...#.#...#.#...#.....#...#...#.#...#
|
||||
#.#M###.#.###########.###.#####.###.###.#.#.#####.###.#.#.#######.#.###.#######.#
|
||||
#.#...#.#...#..a..#...#.#.....#.#.....#.#p..#...#...#.#.#.#.......#.#...#.....#.#
|
||||
#.###.#.###.#.###.#.###.###.###.#.#####.#####.#####.#.#.#.#.#######.#.###.###.#.#
|
||||
#.........#...B.#.........#.....#.......#.............#...#.......E.#.....#....c#
|
||||
#################################################################################
|
9
2019/day18_many-worlds_interpretation/tests/sample_input
Normal file
9
2019/day18_many-worlds_interpretation/tests/sample_input
Normal file
|
@ -0,0 +1,9 @@
|
|||
#################
|
||||
#i.G..c.#.e..H.p#
|
||||
#######.#.#######
|
||||
#j.A..b...f..D.o#
|
||||
#######.@.#######
|
||||
#k.E..a...g..B.n#
|
||||
#######.#.#######
|
||||
#l.F..d.#.h..C.m#
|
||||
#################
|
|
@ -0,0 +1,9 @@
|
|||
#############
|
||||
#g#f.D#..h#l#
|
||||
#F###e#E###.#
|
||||
#dCba...BcIJ#
|
||||
#####.@.#####
|
||||
#nK.L...G...#
|
||||
#M###N#H###.#
|
||||
#o#m..#i#jk.#
|
||||
#############
|
Loading…
Add table
Add a link
Reference in a new issue